Role: Game designer, UI/UX designer, 3D modeling artist, producer, and developer
- Built weekly Unity prototypes
- Implemented concentric development
- Implemented a gesture detection system
- Created a Game Design Macro
- Created a Burndown Chart
- Created a database to collect game metrics for analysis
- Designed the onboarding sequences for individuals unfamiliar with VR controls
- Conducted usability research to reduce motion sickness
- Created a DevBlog to post weekly progress and achievements
Gnome and mushroom
Gesture detection
Level design
Fire card and ice card
Teleportation particle systems
Mushroom house with UI
Game design macro
Ideas brainstorm
Backlog
Sprint tasks
Burndown chart
Perforce repo
Gameplay video