Role: Game designer, UI/UX designer, 3D modeling artist, producer, and developer
- Built weekly Unity prototypes
- Implemented concentric development
- Implemented a gesture detection system
- Created a Game Design Macro
- Created a Burndown Chart
- Created a database to collect game metrics for analysis
- Designed the onboarding sequences for individuals unfamiliar with VR controls
- Conducted usability research to reduce motion sickness
- Created a DevBlog to post weekly progress and achievements