Role: Game designer, UI/UX designer, 3D modeling artist, producer, and developer
- Built weekly Unity prototypes
- Implemented concentric development
- Implemented a gesture detection system
- Created a Game Design Macro
- Created a Burndown Chart
- Created a database to collect game metrics for analysis
- Designed the onboarding sequences for individuals unfamiliar with VR controls
- Conducted usability research to reduce motion sickness
- Created a DevBlog to post weekly progress and achievements

Gnome and mushroom

Gesture detection

Level design

Fire card and ice card

Teleportation particle systems

Mushroom house with UI

Game design macro

Ideas brainstorm

Backlog

Sprint tasks

Burndown chart

Perforce repo
Gameplay video